99 Common Chess Terminologies and Their Meanings You Should Know

I wanted to make sure I had a full glossary of chess terms you could have at your disposal at any time. These 99 common chess terminologies and their meanings will allow you to quickly step up your game and better understand some of the “chess-speak” you hear in so many tutorials, podcasts, etc.

Have a term I need to add to the list? Let me know in the comments below!

99 Chess Terms You Should Know

Terms are listed alphabetically for easy browsing:

  1. Activity: In chess, “activity” refers to how effectively your pieces are working. Active pieces control important squares, have good mobility, and are ideally placed to support your strategies.
  2. Adjournment: This is an old practice where players could pause a game to continue later. They would seal their next move in an envelope, ensuring fairness when the game resumed. Nowadays, with faster time controls and digital clocks, adjournments are rare.
  3. Advantage: This term describes the position a player has over their opponent. An advantage can come from better piece placement, more material, or a safer king. Essentially, it’s like having the upper hand in a duel.
  4. Alekhine’s Defense: Begins with the moves 1.e4 Nf6, inviting White to advance the central pawn while planning to undermine it.
  5. Attack: To attack in chess means to actively work towards capturing your opponent’s pieces or putting their king in check. It’s all about making threats that your opponent needs to respond to.
  6. Backward Pawn: A backward pawn is a lonely pawn with no fellow pawns to protect it from behind. It’s typically on an open file and can be a big target for attacks.
  7. Bad Bishop: A “bad bishop” is one that’s blocked by its own pawns, making it less effective. It’s like having a bishop that’s stuck in traffic, unable to move freely across the board.
  8. Benoni Defense: Starts with 1.d4 Nf6 2.c4 c5 3.d5, aiming to create an unbalanced pawn structure and dynamic play.
  9. Bird’s Opening: Opened with 1.f4, it focuses on controlling the e5-square and prepares to support the d4 advance.
  10. Blockade: Blocking is when a piece stops a pawn from advancing. It’s like putting a roadblock in front of the pawn, halting its progress and controlling the area.
  11. Caro-Kann Defense: Initiated with 1.c6 in response to 1.e4, focusing on controlling the center while maintaining a solid, flexible pawn structure.
  12. Catalan Opening: Begins with 1.d4 Nf6 2.c4 e6 3.g3, aiming to combine the Queen’s Gambit with fianchettoed bishop.
  13. Chain Formation: A chain formation in chess is a setup where pawns are aligned diagonally, each one protecting the one in front. These formations are strategic for defending territory and strengthening control over the board.
  14. Check: In chess, “check” occurs when the king is under immediate threat of capture on the next move by an opponent’s piece. It’s like a wake-up call; you must respond by moving the king, blocking the attack, or capturing the attacking piece. In chess notation it is denoted with a + symbol.
  15. Checkmate: This is the ultimate goal in chess! Checkmate happens when the king is in check (under attack), and there’s no legal move to get it out of check. It’s like the king being cornered with no way out. In chess notation, checkmate is denoted with a # symbol.
  16. Closed: A closed position in chess is when there are many pawns blocking the center of the board, making it hard for pieces to move around. It’s like traffic congestion in the middle of the board!
  17. Combination: A combination in chess involves a sequence of moves that uses tactics to outsmart the opponent, often leading to winning material or delivering checkmate. Think of it as a clever plan where each move is a key part of the puzzle.
  18. Cramped: In chess, if your position is “cramped,” it means your pieces don’t have much space to move around. It’s like being stuck in a small room where it’s hard to stretch out without bumping into something.
  19. Development: Development refers to the process of moving your pieces out from their starting positions to more effective squares. It’s all about setting up your pieces for action, like getting all your tools ready before starting a project.
  20. Discovered Attack: This tactical play happens when you move one piece away, revealing an attack by another piece that was hidden behind it. It’s like pulling a curtain away to surprise someone with what’s behind it.
  21. Discovered Check: Similar to a discovered attack, a discovered check occurs when moving a piece not only reveals an attack but puts the opponent’s king in check. It’s like uncovering a hidden threat that immediately demands attention.
  22. Doubled Pawns: Doubled pawns are two pawns of the same color standing one behind the other on the same file. They can be a weakness since they can’t protect each other and are harder to defend.
  23. Draw: A draw is a game that ends without a winner. This can happen in several ways, like if neither side has enough pieces to checkmate, or if the same position repeats three times. It’s like a standoff where neither side can win.
  24. Dutch Defense: Initiated by 1.d4 f5, this defense aims to control e4 and set up a strong pawn chain, leading to aggressive and unorthodox play.
  25. Endgame: The endgame is the later part of a chess game when there are few pieces left on the board. Strategies in the endgame are different because the kings often become more active and the value of pawns increases as they near promotion.
  26. English Opening: Begins with 1.c4, aiming to exert control over the central squares d5 and e5, leading to a highly flexible and diverse range of possible game structures.
  27. En Passant: A special pawn capture that can only occur immediately after an opponent moves a pawn two squares forward from its starting position, and an adjacent pawn can capture it as if it had only moved one square. It’s like catching someone in the act as they try to sneak by!
  28. Evans Gambit: A sharp line in the Italian Game with 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4, where White sacrifices a pawn to speed up development.
  29. Exchange: In chess, “exchange” refers to trades of pieces of equal value, like swapping a knight for a bishop or a rook for a queen. It’s about balancing the trade-off to maintain or improve your position.
  30. Fianchetto: A fianchetto is a strategy of developing your bishop to the second square along the longest diagonal from the corner of the board, typically supported by pawns. It’s like positioning a sniper in a strategic spot where it can control a long stretch of territory.
  31. File: A file is a vertical column on the chess board, designated by letters from ‘a’ to ‘h’. Controlling files, especially the center ones, can be a key part of your strategy as they allow your rooks and queens to exert influence across the board.
  32. Fish: In chess slang, a “fish” is a term used to describe a weak player. It’s like calling someone a ‘novice’ or ‘beginner’, suggesting they’re easy to catch or outmaneuver in a game.
  33. Fifty-move Rule: This rule allows a player to claim a draw if no capture has been made and no pawn has been moved in the last fifty moves. It’s like a safety net to prevent endless games where no progress is made.
  34. Fork: A fork is a tactic where a single piece, like a knight or a pawn, attacks two or more pieces at the same time. It’s like a clever move where one action puts multiple opponents in a tough spot.
  35. Forced: A forced move or sequence is one where a player has no reasonable alternative but to follow a specific course of action. It’s like being cornered into making a decision because all other options are worse.
  36. French Defense: Characterized by the move 1.e6 in response to 1.e4, aiming for a solid, blockading pawn chain and a strong counter-attack.
  37. Gambit: A gambit is a strategy where a player intentionally sacrifices some material, typically a pawn, early in the game to gain a positional or developmental advantage. It’s like a bold opening move in chess where you take risks to gain a lead.
  38. Grandmaster: A grandmaster is the highest title a chess player can achieve. It’s awarded to extremely skilled players by the World Chess Federation. Being called a grandmaster is like being recognized as an expert in your field.
  39. Grünfeld Defense: This begins with 1.d4 Nf6 2.c4 g6 3.Nc3 d5, aiming for a robust foothold in the center while allowing Black dynamic counterplay.
  40. Giucco Piano: An opening that begins with 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5, focusing on solid development and control of the center.
  41. Horse: Often referred to by its correct name, the knight, the horse is the only piece that can jump over others. Its movement is unique, shaped like an ‘L’. It’s particularly tricky because it can reach positions other pieces cannot, making it a powerful surprise element in attacks.
  42. Howler: A “howler” is a major blunder in chess, a move that severely weakens one’s position or leads directly to loss. It’s like making a big mistake that’s immediately obvious to everyone.
  43. Hypermodernism: A school of chess thought that focuses on controlling the center with distant pieces rather than occupying it with pawns, leading to flexible pawn structures and counter-attacks.
  44. Indian Defense: Refers to a family of openings characterized by Black’s moves 1.d4 Nf6, with various setups aiming to control the center from a distance.
  45. Initiative: Having the initiative in chess means you’re the one making threats and controlling the pace of the game. It’s like setting the rhythm in a dance, forcing your opponent to follow your moves.
  46. Isolated Pawn: An isolated pawn is a pawn that has no pawns of the same color on adjacent files to protect it. This makes it weak because it’s vulnerable to attacks and hard to defend.
  47. King’s Gambit: Begins with 1.e4 e5 2.f4, where White aims to sacrifice a pawn for rapid development and attack.
  48. Kingside Castling (O-O): A move that involves the king moving two squares towards the rook on the kingside, and the rook jumping over the king to the adjacent square. It’s a key defensive maneuver.
  49. King’s Indian Defense: This is a popular opening strategy where black allows white to control the center early on but plans to counterattack with pawns and pieces targeting the center and white’s king. It’s like preparing for a strategic comeback in a battle after initially retreating.
  50. Lucena Position: This refers to a specific and important position in the endgame, where the player with the rook can often force a win against the player with the rook and a pawn. It’s like having a winning technique up your sleeve that can clinch the game in crucial moments.
  51. Material: In chess, “material” refers to the pieces you have on the board compared to your opponent. Each piece is worth a certain point value, and having more material can often give you an advantage. It’s like counting resources to see who has more firepower.
  52. Mate: “Mate” is short for checkmate, the situation where the king is attacked (in check) and cannot escape. It’s the end of the game. When you checkmate your opponent, you win the game.
  53. Middle Game: The middle game follows the opening phase and comes before the endgame. This part of the game involves lots of planning and battle, as players maneuver their pieces for position and launch attacks. It’s like the heart of the chess game, where strategies really unfold.
  54. Minority Attack: This is a strategy where fewer pawns are used to create weaknesses in the opponent’s pawn structure on a particular side of the board. It’s like using a small, tactical force to disrupt the enemy’s larger setup.
  55. Nimzo-Indian Defense: A well-respected and often-used opening in chess, characterized by black’s knight move to the square e6 and the bishop move to b4, challenging white’s control of the center. It’s a strategic choice aimed at disrupting white’s smooth development.
  56. Open: An “open” game or position in chess refers to one where there are many unobstructed lines and diagonals. This usually results from having few pawns in the center, leading to dynamic and tactical play. It’s great for players who like aggressive and complicated games.
  57. Opening: The opening is the first phase of a chess game, where players develop their pieces from their initial positions and set up their strategy for the middle game. It’s like laying down the groundwork or setting the stage for the rest of the confrontation.
  58. Opposition: In chess, opposition is a critical endgame tactic where two kings stand on the same file, rank, or diagonal with only one square between them. Holding the opposition is a key technique as it often forces the opposing king into a weaker position. This can be crucial for guiding a pawn to promotion or preventing the opponent from doing the same. It’s like a subtle battle of wills where maintaining a direct confrontation can give you a strategic advantage.
  59. Over The Board (OTB): This term refers to playing chess physically in person, as opposed to online. It involves sitting across the board from another player, using a physical chess set.
  60. Passed Pawn: A passed pawn is a pawn with no opposing pawns to prevent it from advancing to the promotion square. It’s like having a clear path ahead to become more powerful, similar to an open road leading directly to a goal.
  61. Pawn Island: Pawn islands are groups of pawns separated from each other by files where no pawns are present. Managing pawn islands is important as fewer islands generally mean a stronger pawn structure.
  62. Pawn Majority: This occurs when one player has more pawns on a particular side of the board than the opponent. This can be a strategic advantage, potentially leading to creating a passed pawn.
  63. Pawn Structure: The arrangement of pawns on the board, which significantly affects the strategic flavor of the game. Good pawn structure can provide strength and stability, while weak pawn structure can lead to vulnerabilities.
  64. Petrov’s Defense: Also known as the Russian Defense, it starts with 1.e4 e5 2.Nf3 Nf6, challenging White’s center immediately.
  65. Philidor Defense: A defensive strategy in chess named after the 18th-century chess master François-André Danican Philidor, emphasizing the importance of pawn structure and piece mobility in the endgame.
  66. Philidor’s Position: A key defensive position in the king and pawn versus king endgame, demonstrating principles of opposition and mobility to secure a draw.
  67. Pin: A pin occurs when a piece is unable to move without exposing a more valuable piece behind it to capture. It’s like trapping one piece between the threat of attack and a valuable ally.
  68. Pirc Defense: Opened with 1.e4 d6, this defense focuses on allowing White to build a center with pawns while planning to undermine and counter-attack it.
  69. Poisoned Pawn: This term refers to a pawn that appears free to capture but capturing it can lead to a detrimental position or loss of material. It’s like a baited trap that looks tempting but is dangerous.
  70. Promotion: When a pawn reaches the farthest row from its starting position, it can be exchanged for the player’s choice of a queen, rook, bishop, or knight, except another king. This is often a game-changing moment.
  71. Prophylaxis: Preventive strategy aimed at stopping the opponent’s plans or threats before they become more serious. It’s like anticipatory defense, ensuring the opponent’s options are limited.
  72. Queen’s Gambit: An opening strategy where white offers a pawn sacrifice to gain better control of the center. It’s a classic opening that leads to a variety of strategic plans and counterplans.
  73. Queenside Castling (O-O-O): Similar to kingside but the king moves towards the rook on the queenside, providing a different dynamic in pawn structure and piece development.
  74. Queening a Pawn: This is the act of promoting a pawn to a queen once it reaches the opposite end of the board. It’s a significant power boost in the game, turning a simple pawn into the most powerful piece on the board.
  75. Rank: A rank refers to the horizontal rows on a chess board, numbered from 1 to 8 from white’s perspective. Controlling key ranks can be vital, especially the seventh rank, as it often offers strategic advantages.
  76. Rating: In chess, a rating is a numerical value assigned to players based on their performance against other players. It helps in gauging a player’s strength and skill level relative to others.
  77. Resignation: When a player realizes they are going to lose and there are no viable strategies left, they might choose to resign, effectively conceding the game to their opponent. It’s a formal acknowledgment of defeat.
  78. Rook Lift: A tactic where the rook is moved up vertically (lifted) from its original position to participate more actively in the game, typically in an attack. It’s like deploying a powerful piece to a more strategic location on the battlefield.
  79. Ruy López (Spanish Game): Opened with 1.e4 e5 2.Nf3 Nc6 3.Bb5, it focuses on exerting pressure on the center and pinning the knight against the king.
  80. Sacrifice: In chess, a sacrifice involves intentionally giving up a piece to gain a strategic advantage, like better positioning or a stronger attack. It’s a calculated risk that can lead to a significant payoff.
  81. Scandinavian Defense (Center Counter Defense): Starts with 1.e4 d5, immediately challenging White’s center pawn and leading to an open and often asymmetrical position.
  82. Sealed Move: Historically used in adjourned games, a sealed move is the next move written down by the player on their turn, sealed in an envelope, and only revealed when play resumes. It ensures fair play without interference.
  83. Sicilian Defense: A popular and aggressive opening played by black, beginning with moving the pawn in front of the c file. It is known for its asymmetrical pawn structure and counter-attacking potential.
  84. Skewer: A skewer is a tactical move similar to a pin, where a valuable piece is attacked and forced to move, revealing a less valuable piece behind it that can then be captured. Imagine it as a kebab stick; the more valuable piece moves away, leaving the next in line exposed.
  85. Slav Defense: Another robust opening, typically played by black against white’s d4. It involves a symmetric setup that maintains a solid pawn structure while developing the bishops effectively.
  86. Smothered Mate: A checkmate delivered when the king is surrounded by its own pieces with no escape squares, and the check is usually given by a knight. It’s a dramatic way to win, trapping the king entirely.
  87. Space: In chess, “space” refers to the number of squares controlled by a player’s pieces. Controlling more space allows your pieces more mobility and can pressure your opponent into defensive positions.
  88. Stalemate: Stalemate is a situation where the player whose turn it is to move is not in check but has no legal move available. It results in a draw, which can be a strategic save or a frustrating finish, depending on your position.
  89. Study: In chess, a study is a composition that presents the player with a specific problem to solve, often used for training and improving one’s understanding of chess tactics and strategy.
  90. Sudden Death: A type of time control in chess where there is a set amount of time to complete all remaining moves. Once this time expires, if you haven’t finished your moves, you lose the game.
  91. Swiss System: A non-elimination tournament format used in chess and other games, where players are paired in each round based on their current scores, typically ensuring that each competitor plays opponents with a similar record.
  92. Tactics: Tactics in chess refer to short-term calculated moves that capture pieces, defend crucial spots, or achieve checkmate. They are the “tricks” of the game, requiring sharp observation and quick thinking.
  93. Tempo: A term borrowed from music that in chess means a turn or single move. Gaining a tempo means making a move that develops a piece or creates a threat while forcing your opponent to respond defensively.
  94. Threefold Repetition: This rule allows a player to claim a draw if the same position occurs three times with the same player to move each time. It’s often used when neither side can make progress.
  95. Time Control: Time control refers to the rules governing the time each player has to make their moves. Different formats, like blitz or classical, dictate the pace of the game and affect the strategy.
  96. Underpromotion: Underpromotion occurs when a pawn reaches the back rank and is promoted to a piece other than a queen, typically a knight or rook, which might be strategically necessary at that moment.
  97. Vienna Game: Begins with 1.e4 e5 2.Nc3, aiming for a strong central setup and flexible options for attacking.
  98. Zugzwang: A German term used in chess which describes a situation where the obligation to make a move is actually a disadvantage. Each move worsens the player’s position. It’s like being forced to make a decision that you know will not end well.
  99. Zwischenzug (Intermezzo): A surprising intermediate move that is made in the midst of an exchange of material. It can turn the tables by making a timely threat that must be dealt with before the exchange continues.

What do you think? What terms should I add to the list? Let me know in the comments section below and I’ll be happy to add them!

Like This Article? Pin It!

99 Chess Terms You Should Know pin
Click the image to save the Pinterest Pin!

4 thoughts on “99 Common Chess Terminologies and Their Meanings You Should Know”

  1. I’m utterly amazed by the depth of terminology in the world of chess. Until this year, I’ve always viewed chess simply as a board game. 

    While I’ve appreciated its strategic nature and the intellectual challenge of planning moves ahead and anticipating opponents’ strategies, I never fully grasped its complexity. 

    Your ability to break down these intricate concepts for someone like myself, who considers themselves intelligent but sometimes struggles with complex explanations, is truly remarkable.

    Reply
    • There’s so much to this game. Glad to help by providing this glossary of terms. Thanks for the comment!

      Reply
  2. I have been playing chess my whole life, and I have only used a handful of these terms. The terms I recognize, like check, checkmate, pawn structure, and a few more, but then you have terms I never knew existed! This is so in-depth, and you asked for additional terms you may have missed? Well, apparently that goes beyond me as this list is so much longer than I anticipated.

    I have learned a great deal and have this page bookmarked as one reading is not nearly enough to soak these all in and retain them.

    Thanks for this comprehensive list of Chess terminologies and their meanings.

    Stacie

    Reply

Leave a Comment